Warhammer 40,000 How to Read the Stats on the Pages
Hey guys, since im finally washed with school i thought it was a adept time to revist the eighth edition guides starting with Datasheets as honestly before you can understand whatever of the other rules you actually should understand datasheets. This blog volition comprehend the basics of datasheets, what the stats mean and a brief discussion on keywords. (This blog is quite long btw)
Datasheets are the most of import matter in 40k equally without them you lot deceit actually play 40k every bit they contain the rules for using a unit of measurement in 40k and are normally found in: unit boxes, codexs, indexs and starter sets. Anyhow.. on the datasheet itself.
(this is a homebrew datasheet however its layout is exactly what y'all will discover in a codex/alphabetize)
The Datasheet is numbered so if theres anything y'all specifically want to know about a part of a datasheet but await for the number in the blog.
one - Battlefield role, Power rating and Name:
Battlefield role:
Battlefield roles aren't really of import at a bones level and are more than important for when information technology comes to Detachments and codex rules which will be explained in a afterwards blog. However what youll demand to know is what each symbol means, which is pretty simple and is explained by this image
If you have any questions about that just ask in the comments
Power rating:
Ability rating is how powerful a unit is ranked, and is used to make armies for open up play. Before a match both players will set a "power limit" and this limit is how big your full ability rating of an army tin exist. (basically add upward all your units ability rating)
Proper noun:
The of the unit of measurement. Pretty simple. This can exist things like, tactical team, Devestator team, Kill team.
2 - Profiles:
Profiles relate to the models in a unit of measurement. Some units comprise many models with different profiles, so pay attention to model profiles. Profiles include the following:
Proper noun - Name for the models in a unit
M(movement) - Motion is how far a model tin move. Movement is measured in inches,
WS(Weapon Skill) - How adept the model is at melee gainsay. the stat will be something like 4+ meaning it hits on a four or more,
BS(Ballistic Skill) - How good the model is at shooting. Stat works similar WS does,
S(Strength) - How strong the model is. Used in hand to manus gainsay and is used when determining to wound rolls,
T(Toughness) - How tough a model is. Also used when determining to wound rolls,
Westward(Wounds) - How much damage a model can take,
A(Attacks) - How many times a model tin can attack in shut combat,
Ld(leadership) - How courageous a model is. mainly used for moral checks but some abilities do require you make a Ld scroll,
Sv(Armour save) - How good the armour is and what you scroll when seeing if a wound goes through the armour.
3 - Unit limerick
This tells you the models that make up the unit, how much additonal models in the unit will cost in power, and what the unit of measurement is armed with past default.
4 - Wargear
This shows virtually all the stats for weapons a unit can accept. Some options are left off and are included in the arsenal section of a codex/index. Wargear also has stats which I will briefly encompass:
name - proper noun of gun
Range - how far yous can shot or assail with the weapon. Measured in inches unless its a melee weapon and then its just melee range (will be covered in a weblog on the fightphase)
Blazon - The type of weapon it is. Whether that be melee, rapid fire or attack. The different weapon types will be covered in the blog on the shotting phase
Due south - Forcefulness of the gun. Some times this will have a '+' This volition hateful you add that onto your regular S stat for the model. Some times its also a '*' Significant multiply.
Ap - a negative modifer to the Sv stat of the model existence targeted
D(harm) - How much damage the target takes if a wound goes through the armour.
Abilites - Whatever special rules a weapon may have. This will have stuff like overheating for plasma guns in it.
5 - Wargear options
This shows what wargear the unit can take and how many it can have. It will say what you lot tin supervene upon a default weapon with. Sometimes information technology volition refer to a weapon list. These are ordinarily found in a codex.
six - Abilities
this tells y'all what special rules a unit may have. This can have any matter in information technology basically such as different rules of psychic powers or something like deepstrike
7 - Keywords
Keywords are extremely important in 8th edition and really affect the game as unlike keywords tin mean dissimilar abilites. Keywords are dissever into Faction keywords and keywords. In the keywords section, you volition notice words that discuss what the model or unit is such as infantry, terminator and the name of the unit of measurement. It tin also include keywords that accept there ain rules such equally character and Fly which will be talked well-nigh in another blog.
Faction keywords are words that dicate what the units alligence is. This volition include things like a Keywords for a race like, Imperium, Aleldari, Chaos. A Keywords for the faction such as, Adeptus astartes and Genestealer cult. Then finally Sub-fation keywords that expect like: <legion>, <marking of chaos> and <chapter>; this ways the keyword can exist inverse to be whatever you desire or in some cases like <mark of anarchy> a limited choice. Sometimes abilites can chronicle to benefiting specific units with certein keywords like Terminator and some Keywords similar a subfaction keyword can give a unit of measurement a special ability. Keywords are pretty complicated and will be better explained in blogs that relate to detachments, just know they are mainly keywords are used for abilites on units. (an example of an ability affecting certein units with a keyword is the 'Death to false emporer' ability which just affects Imperium units.)
Thats it for datasheets. Some of these things mentioned possibly be revisted at later dates. Some units do have actress sections on datasheets, similar psykers and transports but these will be talked nearly in there own blogs. Side by side nosotros will exist roofing the other core rules, starting with movement and the pyshic phase! If yous have any questions just enquire!
Source: https://aminoapps.com/c/warhammer-40k/page/blog/8th-edition-guides-datasheets/B5pd_VxFwuowGBEZJwbE5BN5RnKMXv1gNp
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